🌘
Bloodmoon Advanced
  • Bloodmoon Advanced
  • ❓FAQ
  • 📚Guides
    • Enable bloodmoon for your world
    • How to use commands in console
    • Use custom sounds
  • General
    • Commands & Permissions
  • ⏰SCHEDULES
    • Introduction
    • Commands
    • Properties
  • 🚧SIGNS
    • Introduction
    • Overview
  • 💀Mobs
    • Introduction
    • Properties
    • Commands
    • Spawn mechanics
    • Boss
    • Mythic mobs
  • 📦Items
    • Introduction
    • Commands
  • 🌡️Lifecycles
    • Introduction
    • Commands
  • 🎬Actions
    • Introduction
    • Commands
  • 💀Death Actions
    • Introduction
  • ⏲️ Events
    • Introduction
    • Stop Event
    • Death Event
    • Heal Event
    • Lightning Event
    • Potion effect Event
    • Teleport Event
    • Swap Event
    • Reinforcement Event
    • Dash Event
    • Speak Event
    • Respawn Event
    • Explode Event
    • Sound Event
    • Vanish Event
    • Shield Event
  • Placeholder API
    • Overview of placeholders
  • 📄Configs
    • config.yml
    • mobs.yml
    • actions.yml
    • lifecycles.yml
    • items.yml
    • messages.yml
    • schedules.yml
  • 🖇️API
    • Introduction
    • API docs
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On this page
  • What are bloodmoon Signs
  • How to use Bloodmoon signs
  • Permissions
  • Exceptions

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  1. SIGNS

Introduction

Introduction to bloodmoon signs

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Last updated 5 years ago

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What are bloodmoon Signs

Bloodmoon signs can be used to trigger certain actions in your world by interacting with a sign. These bloodmoon signs can be restricted for creating, using and destroying based on permissions.

How to use Bloodmoon signs

Bloodmoon signs can be created by putting [bloodmoon] on the first line.

Permissions

Permissions are based on the action, and the type of sign the user is working with. There are 3 types of sign permissions:

  • create

  • destroy

  • use

Permission

Description

bloodmoon.sign.create.*

Allow the player to create a bloodmoon sign

bloodmoon.sign.destroy.*

Allow the player to destroy all types of bloodmoon signs

bloodmoon.sign.use.*

Allow the player to use all types of bloodmoon signs

You can provide individual access to certain signs by giving them the appropriate permission node. Example: bloodmoon.sign.create.start , will allow the player to create a start sign.

Exceptions

In some cases, the permission node might go more specific. For example the "item" sign expects a third line containing the name of the item. Permissions can be used to restrict that.

In order to allow users to use all item signs, use bloodmoon.sign.use.item.*.

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Example sign