Sound Event
Play a sound
Required arguments
What it does
Example usage
actions:
speak:
events:
- play-sound UI_TOAST_CHALLENGE_COMPLETE 10 1
commands: []Last updated
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Play a sound
Order
Type
Argument
1
text
sound-name
2
number
volume
3
pitch
pitch
4
decimal
percentage of occurrence
Whenever the event is triggered, the mob will play a sound with a specified name, volume and pitch.
actions:
speak:
events:
- play-sound UI_TOAST_CHALLENGE_COMPLETE 10 1
commands: []Last updated
Was this helpful?
Was this helpful?