Sound Event
Play a sound
Required arguments
Order
Type
Argument
1
text
sound-name
2
number
volume
3
pitch
pitch
4
decimal
percentage of occurrence
What it does
Whenever the event is triggered, the mob will play a sound with a specified name, volume and pitch.
Example usage
actions:
speak:
events:
- play-sound UI_TOAST_CHALLENGE_COMPLETE 10 1
commands: []
Last updated
Was this helpful?