Introduction
Quick and simple introduction to the bloodmoon events.
Last updated
Quick and simple introduction to the bloodmoon events.
Last updated
An event is a pre-defined action which will be executed with a certain chance. Events can be added to one or more actions.
Currently we have 10 events which can be used during the bloodmoon.
Depending on the event, you might need different parameters in your config. Although it looks a bit complex to configure, you get used to it faster then you would expect.
Below you can see an example of an action using the Teleport Event
Explanation: we have an action named "example-teleport". Our action has 2 events. The event we will be using is the teleport event. If we take a look at the Teleport Event page, we can see that it uses 2 arguments.
Argument 1: The radius in which the mob will teleport Argument 2: The percentage it will execute
So for the above example: whenever example-teleport is fired, our entity will teleport somewhere in a radius of 10 blocks. Since the percentage is set to 100, this action will always happen.
As we have another event "speak", with a percentage set to 100, both lines will always execute which will result in your mob saying : "Try to catch me now!" and a simultaneous teleport of your mob.
The percentage is a mandatory argument. No matter how many arguments you have, your line should always end with a number representing the chance in percentage the event will execute.