config.yml
The standard config.yml file
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# This is the bloodmoon config file. Make sure you use the correct format for the correct properties
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# If at any moment, you believe you broke the config, remove it and reconfigure it.
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# Authors: MrGeneralQ, PandaCrafter1
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# For a detailed config version please check our wiki: https://bloodmoon.mrgeneralq.net/
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​
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# DO NOT REMOVE
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version: "3.0"
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​
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# set to false if you want to disable the update checker
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#IMPORTANT we only provide support for the latest version
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update-checker-enabled: true
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​
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# A list of all worlds that are enabled for the bloodmoon.
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enabled-worlds:
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- world
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​
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# if set to true, players will not be able to use portals during the bloodmoon
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block-portal: true
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​
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# if set to true, players cannot go to sleep during blood moon events
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block-sleeping: true
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​
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# if change-difficulty is set to true, the difficulty will change when the bloodmoon runs
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# possible values easy|normal|hard|peaceful
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change-difficulty: true
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difficulty: 'hard'
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​
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# percentage when harvesting crops will result in a failure
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harvest-failure-chance: 50.0
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​
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# whenever there is a thunderstorm, the percentage specified will redirect the lightning to any player in the world
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lightning-strike-player-chance: 20.0
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​
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# if the player does not get striked by a lightning, what is the chance that it strikes near the player
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lightning-near-hit-percentage: 50.0
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​
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# amount of mobs that can spawn in one chunk (Bukkit default is 70)
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monster-spawn-limit: 160
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​
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# When paths is enabled you will be able to use an item to show the path to the bosses location.
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# If compass is on 'true', it will point to the location of the boss
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paths:
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enabled: true
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compass: true
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delay: 5
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material: 'COMPASS'
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​
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# Run a series of actions when the bloodmoon is started or begins
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start-actions:
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title:
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enabled: true
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title: "&4Bloodmoon started"
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subtitle: "Be aware!"
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commands:
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enabled: true
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commands:
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- bloodmoon say The bloodmoon is rising!
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sound:
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enabled: true
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start-sound: ENTITY_ENDERDRAGON_DEATH
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​
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​
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​
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# Run a series of actions when the bloodmoon is stopped or ends
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stop-actions:
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title:
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enabled: true
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title: "&aBloodmoon stopped"
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subtitle: "No more crazy stuff"
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commands:
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enabled: true
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commands:
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- bloodmoon say The sun is rising, the spirit of the moon is fading away ...
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sound:
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enabled: true
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stop-sound: UI_TOAST_CHALLENGE_COMPLETE
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​
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​
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# choose to play a sound when the mobs are getting removed after the bloodmoon
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# make sure to use correct sound names and effects
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# spigot particles: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
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# spigot sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
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​
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​
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# show a bossbar during the bloodmooon
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bossbar:
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enabled: true
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title: "Bloodmoon"
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fog: true
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dark: true
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​
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mob-despawn-effect:
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play-sound:
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enabled: true
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sound: "ENTITY_WITHER_DEATH"
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play-particle:
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enabled: true
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particle: "SPELL_MOB"
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​
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​
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#during the bloodmoon, play a series of scary sounds to make it even more scary
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scary-sounds:
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enabled: true
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sounds:
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- AMBIENT_CAVE
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​
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​
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# when a bloodmoon is scheduled either by command or automatically, if bell warning is enabled, you can make a bell
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# ring far away from the players, as if a churge is alerting the players for the upcoming bloodmoon
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# the count is representing how many times the bell should ring
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# NOTE: a headset might be required in order to experience the full effect
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bell-warning:
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enabled: true
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count: 6
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​
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# if you want you can apply a custom resource pack when the bloodmoon is rising
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# for the url-enabled, put the official bloodmoon zip file
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# for the url-disabled: put any empty zip file as this would force back to the old resource pack
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resource-pack:
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enabled: false
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url-enabled: "http://dl.dvrm.it/Uploads/Bloodmoon.zip"
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url-disabled: "http://dl.dvrm.it/Uploads/normal.zip"
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​
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# specifiy for each block which mob will spawn and the percentage
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mob-in-block:
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enabled: true
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blocks:
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STONE:
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percentage: 10.0
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mob: "SILVERFISH"
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MAGMA_BLOCK:
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percentage: 100.0
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mob: "MAGMA_CUBE"
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​
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# specify a list of all mobs that will not be replaced upon spawn by a random bloodmoon mob. This are typically mobs
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# used for farming
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# non hostile mobs are excluded by default
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excluded-mobs:
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- GUARDIAN
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- ELDER_GUARDIAN
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- ENDER_DRAGON
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- ENDERMAN
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​
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# You can disable some spawn types. When it's set to true it won't change the mob into a bloodmoon mob.
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excluded-spawn-methods:
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natural: false
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eggs: false
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spawners: true
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iron-golem: true
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snowman: true
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wither: true
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breeding: true
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bees: true
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​
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# Settings when and if a boss should spawn
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boss:
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enabled: true
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chance: 50.0
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bossbar: true
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​
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​
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# Define a list of commands to be blocked during a bloodmoon
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blocked-commands:
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- tpa
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- spawn
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- home
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- save-all
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​
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# A list of actions that occur when a player dies during a bloodmoon
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death-actions:
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lose-xp:
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chance: 0.0
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clear-inventory:
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chance: 0.0
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​
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# All settings regarding custom spawning
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spawning:
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enabled: false
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min-radius: 20
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max-radius: 80
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mobs-per-chunk: 20
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​
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​
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# All settings related to lifecycles
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# mob-progress: when set to true, lifecycles will also progress when the target is getting damaged
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lifecylces:
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mob-progress: true
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​
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# All settings related to nights
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# longer: night will be longer based on the boost percentage
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# darker: players will get randomly a blindness effect
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nights:
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longer: false
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boost-percentage: 20.0
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darker: false
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darker-percentage: 50.0
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darker-duration: 2
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