config.yml
The standard config.yml file
# This is the bloodmoon config file. Make sure you use the correct format for the correct properties
# If at any moment, you believe you broke the config, remove it and reconfigure it.
# Authors: MrGeneralQ, PandaCrafter1
# For a detailed config version please check our wiki: https://bloodmoon.mrgeneralq.net/
​
# DO NOT REMOVE
version: "3.0"
​
# set to false if you want to disable the update checker
#IMPORTANT we only provide support for the latest version
update-checker-enabled: true
​
# A list of all worlds that are enabled for the bloodmoon.
enabled-worlds:
- world
​
# if set to true, players will not be able to use portals during the bloodmoon
block-portal: true
​
# if set to true, players cannot go to sleep during blood moon events
block-sleeping: true
​
# if change-difficulty is set to true, the difficulty will change when the bloodmoon runs
# possible values easy|normal|hard|peaceful
change-difficulty: true
difficulty: 'hard'
​
# percentage when harvesting crops will result in a failure
harvest-failure-chance: 50.0
​
# whenever there is a thunderstorm, the percentage specified will redirect the lightning to any player in the world
lightning-strike-player-chance: 20.0
​
# if the player does not get striked by a lightning, what is the chance that it strikes near the player
lightning-near-hit-percentage: 50.0
​
# amount of mobs that can spawn in one chunk (Bukkit default is 70)
monster-spawn-limit: 160
​
# When paths is enabled you will be able to use an item to show the path to the bosses location.
# If compass is on 'true', it will point to the location of the boss
paths:
enabled: true
compass: true
delay: 5
material: 'COMPASS'
​
# Run a series of actions when the bloodmoon is started or begins
start-actions:
title:
enabled: true
title: "&4Bloodmoon started"
subtitle: "Be aware!"
commands:
enabled: true
commands:
- bloodmoon say The bloodmoon is rising!
sound:
enabled: true
start-sound: ENTITY_ENDERDRAGON_DEATH
​
​
​
# Run a series of actions when the bloodmoon is stopped or ends
stop-actions:
title:
enabled: true
title: "&aBloodmoon stopped"
subtitle: "No more crazy stuff"
commands:
enabled: true
commands:
- bloodmoon say The sun is rising, the spirit of the moon is fading away ...
sound:
enabled: true
stop-sound: UI_TOAST_CHALLENGE_COMPLETE
​
​
# choose to play a sound when the mobs are getting removed after the bloodmoon
# make sure to use correct sound names and effects
# spigot particles: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
# spigot sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
​
​
# show a bossbar during the bloodmooon
bossbar:
enabled: true
title: "Bloodmoon"
fog: true
dark: true
​
mob-despawn-effect:
play-sound:
enabled: true
sound: "ENTITY_WITHER_DEATH"
play-particle:
enabled: true
particle: "SPELL_MOB"
​
​
#during the bloodmoon, play a series of scary sounds to make it even more scary
scary-sounds:
enabled: true
sounds:
- AMBIENT_CAVE
​
​
# when a bloodmoon is scheduled either by command or automatically, if bell warning is enabled, you can make a bell
# ring far away from the players, as if a churge is alerting the players for the upcoming bloodmoon
# the count is representing how many times the bell should ring
# NOTE: a headset might be required in order to experience the full effect
bell-warning:
enabled: true
count: 6
​
# if you want you can apply a custom resource pack when the bloodmoon is rising
# for the url-enabled, put the official bloodmoon zip file
# for the url-disabled: put any empty zip file as this would force back to the old resource pack
resource-pack:
enabled: false
url-enabled: "http://dl.dvrm.it/Uploads/Bloodmoon.zip"
url-disabled: "http://dl.dvrm.it/Uploads/normal.zip"
​
# specifiy for each block which mob will spawn and the percentage
mob-in-block:
enabled: true
blocks:
STONE:
percentage: 10.0
mob: "SILVERFISH"
MAGMA_BLOCK:
percentage: 100.0
mob: "MAGMA_CUBE"
​
# specify a list of all mobs that will not be replaced upon spawn by a random bloodmoon mob. This are typically mobs
# used for farming
# non hostile mobs are excluded by default
excluded-mobs:
- GUARDIAN
- ELDER_GUARDIAN
- ENDER_DRAGON
- ENDERMAN
​
# You can disable some spawn types. When it's set to true it won't change the mob into a bloodmoon mob.
excluded-spawn-methods:
natural: false
eggs: false
spawners: true
iron-golem: true
snowman: true
wither: true
breeding: true
bees: true
​
# Settings when and if a boss should spawn
boss:
enabled: true
chance: 50.0
bossbar: true
​
​
# Define a list of commands to be blocked during a bloodmoon
blocked-commands:
- tpa
- spawn
- home
- save-all
​
# A list of actions that occur when a player dies during a bloodmoon
death-actions:
lose-xp:
chance: 0.0
clear-inventory:
chance: 0.0
​
# All settings regarding custom spawning
spawning:
enabled: false
min-radius: 20
max-radius: 80
mobs-per-chunk: 20
​
​
# All settings related to lifecycles
# mob-progress: when set to true, lifecycles will also progress when the target is getting damaged
lifecylces:
mob-progress: true
​
# All settings related to nights
# longer: night will be longer based on the boost percentage
# darker: players will get randomly a blindness effect
nights:
longer: false
boost-percentage: 20.0
darker: false
darker-percentage: 50.0
darker-duration: 2
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