config.yml

The standard config.yml file

# This is the bloodmoon config file. Make sure you use the correct format for the correct properties
# If at any moment, you believe you broke the config, remove it and reconfigure it.
# Authors: MrGeneralQ, PandaCrafter1
# For a detailed config version please check our wiki: https://bloodmoon.mrgeneralq.net/

# DO NOT REMOVE OR TOUCH THIS VALUE. THIS IS THE CONFIG VERSION, NOT THE PLUGIN VERSION
version: "3.5"

# set to false if you want to disable the update checker
#IMPORTANT we only provide support for the latest version
update-checker-enabled: true

# A list of all worlds that are enabled for the bloodmoon.
enabled-worlds:
  - world

# if set to true, players will not be able to use portals during the bloodmoon
block-portal: true

# if set to true, players cannot go to sleep during blood moon events
block-sleeping: true

# if change-difficulty is set to true, the difficulty will change when the bloodmoon runs
# possible values easy|normal|hard|peaceful
change-difficulty: true
difficulty: 'hard'

# percentage when harvesting crops will result in a failure
harvest-failure-chance: 50.0

# whenever there is a thunderstorm, the percentage specified will redirect the lightning to any player in the world
lightning-strike-player-chance: 20.0

# if the player does not get striked by a lightning, what is the chance that it strikes near the player
lightning-near-hit-percentage: 50.0

# amount of mobs that can spawn in one chunk (Bukkit default is 70)
monster-spawn-limit: 160

# When paths is enabled you will be able to use an item to show the path to the bosses location.
# If compass is on 'true', it will point to the location of the boss
paths:
  enabled: true
  compass: true
  delay: 5
  material: 'COMPASS'

# Run a series of actions when the bloodmoon is started or begins
start-actions:
  title:
    enabled: true
    title: "&4Bloodmoon started"
    subtitle: "Be aware!"
  commands:
    enabled: true
    commands:
      - bloodmoon say The bloodmoon is rising!
  sound:
    enabled: true
    start-sound: ENTITY_ENDER_DRAGON_DEATH



# Run a series of actions when the bloodmoon is stopped or ends
stop-actions:
  title:
    enabled: true
    title: "&aBloodmoon stopped"
    subtitle: "No more crazy stuff"
  commands:
    enabled: true
    commands:
      - bloodmoon say The sun is rising, the spirit of the moon is fading away ...
  sound:
    enabled: true
    stop-sound: UI_TOAST_CHALLENGE_COMPLETE


# choose to play a sound when the mobs are getting removed after the bloodmoon
# make sure to use correct sound names and effects
# spigot particles: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
# spigot sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html


# show a bossbar during the bloodmooon
bossbar:
  enabled: true
  title: "Bloodmoon"
  fog: true
  dark: true

mob-despawn-effect:
  play-sound:
    enabled: true
    sound: ENTITY_WITHER_DEATH
  play-particle:
    enabled: true
    particle: "SPELL_MOB"


#configure the amount of ticks when the plugin considers it night or day
time:
  night-start: 12500
  night-end: 23500

#during the bloodmoon, play a series of scary sounds to make it even more scary
scary-sounds:
  enabled: true
  sounds:
    - AMBIENT_CAVE


# when a bloodmoon is scheduled either by command or automatically, if bell warning is enabled, you can make a bell
# ring far away from the players, as if a churge is alerting the players for the upcoming bloodmoon
# the count is representing how many times the bell should ring
# NOTE: a headset might be required in order to experience the full effect
bell-warning:
  enabled: true
  count: 6
  sound: BLOCK_BELL_USE

# if you want you can apply a custom resource pack when the bloodmoon is rising
# for the url-enabled, put the official bloodmoon zip file
# for the url-disabled: put any empty zip file as this would force back to the old resource pack
resource-pack:
  enabled: false
  url-enabled: "http://dl.dvrm.it/Uploads/Bloodmoon.zip"
  url-disabled: "http://dl.dvrm.it/Uploads/normal.zip"

# specifiy for each block which mob will spawn and the percentage
mob-in-block:
  enabled: true
  blocks:
    STONE:
      percentage: 10.0
      mob: "SILVERFISH"
    MAGMA_BLOCK:
      percentage: 100.0
      mob: "MAGMA_CUBE"

# specify a list of all mobs that will not be replaced upon spawn by a random bloodmoon mob. This are typically mobs
# used for farming
# non hostile mobs are excluded by default
excluded-mobs:
  - GUARDIAN
  - ELDER_GUARDIAN
  - ENDER_DRAGON
  - ENDERMAN

# You can disable some spawn types. When it's set to true it won't change the mob into a bloodmoon mob.
excluded-spawn-methods:
  natural: false
  eggs: false
  spawners: true
  iron-golem: true
  snowman: true
  wither: true
  breeding: true
  bees: true

# Settings when and if a boss should spawn
boss:
  enabled: true
  chance: 50.0
  bossbar: true


# Define a list of commands to be blocked during a bloodmoon
blocked-commands:
  - tpa
  - spawn
  - home
  - save-all

# A list of actions that occur when a player dies during a bloodmoon
death-actions:
  lose-xp:
    chance: 0.0
  clear-inventory:
    chance: 0.0
  commands:
    - say %player% got killed during a bloodmoon!

# All settings regarding custom spawning
spawning:
  enabled: false
  min-radius: 20
  max-radius: 80
  mobs-per-chunk: 20

# All settings related to lifecycles
# mob-progress: when set to true, lifecycles will also progress when the target is getting damaged
lifecycles:
  mob-progress: true

# All settings related to nights
# longer: night will be longer based on the boost percentage
# darker: players will get randomly a blindness effect
nights:
  longer: false
  boost-percentage: 20.0
  darker: false
  darker-percentage: 50.0
  darker-duration: 2

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