The standard config.yml file
# This is the bloodmoon config file. Make sure you use the correct format for the correct properties
# If at any moment, you believe you broke the config, remove it and reconfigure it.
# Authors: MrGeneralQ, PandaCrafter1
# For a detailed config version please check our wiki: https://bloodmoon.mrgeneralq.net/
# DO NOT REMOVE
# set to false if you want to disable the update checker
#IMPORTANT we only provide support for the latest version
# A list of all worlds that are enabled for the bloodmoon.
# if set to true, players will not be able to use portals during the bloodmoon
# if set to true, players cannot go to sleep during blood moon events
# if change-difficulty is set to true, the difficulty will change when the bloodmoon runs
# possible values easy|normal|hard|peaceful
# percentage when harvesting crops will result in a failure
# whenever there is a thunderstorm, the percentage specified will redirect the lightning to any player in the world
# if the player does not get striked by a lightning, what is the chance that it strikes near the player
# amount of mobs that can spawn in one chunk (Bukkit default is 70)
# When paths is enabled you will be able to use an item to show the path to the bosses location.
# If compass is on 'true', it will point to the location of the boss
# Run a series of actions when the bloodmoon is started or begins
title: "&4Bloodmoon started"
subtitle: "Be aware!"
- bloodmoon say The bloodmoon is rising!
# Run a series of actions when the bloodmoon is stopped or ends
title: "&aBloodmoon stopped"
subtitle: "No more crazy stuff"
- bloodmoon say The sun is rising, the spirit of the moon is fading away ...
# choose to play a sound when the mobs are getting removed after the bloodmoon
# make sure to use correct sound names and effects
# spigot particles: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
# spigot sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
# show a bossbar during the bloodmooon
#during the bloodmoon, play a series of scary sounds to make it even more scary
# when a bloodmoon is scheduled either by command or automatically, if bell warning is enabled, you can make a bell
# ring far away from the players, as if a churge is alerting the players for the upcoming bloodmoon
# the count is representing how many times the bell should ring
# NOTE: a headset might be required in order to experience the full effect
# if you want you can apply a custom resource pack when the bloodmoon is rising
# for the url-enabled, put the official bloodmoon zip file
# for the url-disabled: put any empty zip file as this would force back to the old resource pack
# specifiy for each block which mob will spawn and the percentage
# specify a list of all mobs that will not be replaced upon spawn by a random bloodmoon mob. This are typically mobs
# used for farming
# non hostile mobs are excluded by default
# You can disable some spawn types. When it's set to true it won't change the mob into a bloodmoon mob.
# Settings when and if a boss should spawn
# Define a list of commands to be blocked during a bloodmoon
# A list of actions that occur when a player dies during a bloodmoon
# All settings regarding custom spawning
# All settings related to lifecycles
# mob-progress: when set to true, lifecycles will also progress when the target is getting damaged
# All settings related to nights
# longer: night will be longer based on the boost percentage
# darker: players will get randomly a blindness effect