🌘
Bloodmoon Advanced
  • Bloodmoon Advanced
  • ❓FAQ
  • 📚Guides
    • Enable bloodmoon for your world
    • How to use commands in console
    • Use custom sounds
  • General
    • Commands & Permissions
  • ⏰SCHEDULES
    • Introduction
    • Commands
    • Properties
  • 🚧SIGNS
    • Introduction
    • Overview
  • 💀Mobs
    • Introduction
    • Properties
    • Commands
    • Spawn mechanics
    • Boss
    • Mythic mobs
  • 📦Items
    • Introduction
    • Commands
  • 🌡️Lifecycles
    • Introduction
    • Commands
  • 🎬Actions
    • Introduction
    • Commands
  • 💀Death Actions
    • Introduction
  • ⏲️ Events
    • Introduction
    • Stop Event
    • Death Event
    • Heal Event
    • Lightning Event
    • Potion effect Event
    • Teleport Event
    • Swap Event
    • Reinforcement Event
    • Dash Event
    • Speak Event
    • Respawn Event
    • Explode Event
    • Sound Event
    • Vanish Event
    • Shield Event
  • Placeholder API
    • Overview of placeholders
  • 📄Configs
    • config.yml
    • mobs.yml
    • actions.yml
    • lifecycles.yml
    • items.yml
    • messages.yml
    • schedules.yml
  • 🖇️API
    • Introduction
    • API docs
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On this page
  • Required arguments
  • What it does
  • Example usage

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  1. ⏲️ Events

Reinforcement Event

This event will spawn extra mobs.

Required arguments

Order

Type

Argument

1

mob-name

mobname/mythicmob/mobtype

2

number

radius for mob to spawn

3

number

amount of mobs to spawn

4

decimal

percentage of occurrence

What it does

Whenever the event is triggered, it will spawn our custom mobs or default Minecraft mobs in a radius.

Example usage

  • 100% chance to spawn 2 zombies in a radius of 10

  • 100% chance to spawn 2 blazing cubes in a radius of 10

actions:
  reinforcement:
    events:
      - reinforcements ZOMBIE 10 2 100
      - reinforcements blazing-cube 10 2 100
    commands: []

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Last updated 5 years ago

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